Game news God of War Ragnarok: Not a graphic slap on PS5, so what?
That’s it! I, Indee, finally got my hands on God of War Ragnarok, the godly video game from PlayStation and Santa Monica Studio. Yes, I struggled to get out of it, and yes, I’m still looking forward to the next session. But I admit I was a bit disappointed with the graphical aspect.
A story in perspective:
This article is an opinion piece, it is naturally subjective. The author’s opinion is personal and not representative of the rest of JV’s editorial staff.
A license that is still at the top of Olympus
Since its launch on PS2 in 2005, the main saga of God of War has always been a graphic slap! So this is part of the identity of the series, which allows it to bring to life disparate creatures and dantesque battles between gods. Although the textures and the resolution of the first opus are now painful to the eyes, to admire Kratos taking care of a giant hydra from the introductory scene, at the time, it was something. PlayStation and Santa Monica Studio then started an auction of more and more intense. God of War 2 (2007) is even more impressive than the previous installment; and God of War 3, which changed with the arrival of the PS3, reached incredible heights when it was released in 2010. For its part, the “reboot” God of War (2018), although it is not as grandiose in terms of drama as the third chapter, making good use of the capabilities of the PS4. Which brings us to Ragnarok, released on November 9th.
Same with PS4 / PS5, clear but complicated
A major difference from the other main installments of the series, God of War Ragnarok is “cross-gen”, released on PS4 and PS5. Thus it follows the path followed by most of Sony’s recent spin-offs (Horizon Forbidden West, Gran Turismo 7, Spider-Man Miles Morales) with the notable exception of some names, such as Ratchet & Clank Rift Apart from the remakes of Demon’s Souls. and The Last of Us. Yes, for PlayStation, it is impossible to leave more than 115 million PS4s around the world, especially for a popular series. The PS5 is at 25 million.
For Sony, the goal is clear but not yet won in advance: to make games that shine as much on the PS5 as on the PS4, a console that is almost ten years old. Mission impossible? Absolutely not. Horizon Forbidden West, for example, seems pretty solid at this point. Its cross-gen nature is not never a burden impossible to wear. Even with the next generation, PlayStation 4 Pro or “Fat” (original model), the new software from the Guerrilla studio seems to be perfectly in place within the limits of the capacities of each machine, which is 1080p | 30 frames per second, 4K upscaled | 30fps and 4K | 60fps.
God of War Ragnarok, disappointing graphics?
The thing is that – in my opinion, Indee, cuckoo – God of War Ragnarok is probably a little infallible at this point. So, it’s not that the title is not acceptable on PS4 (correctly, the feedback on this point is very encouraging, despite a constant intrusive noise of the ventilation) but on PS5, sometimes we feel “too little” PS4 game engine in 2018. For example, I was amazed at the difference in rendering between Svartalfheim – kingdom of dwarves full of life and detail – and the desert of Alfheim of black elves whose appearance … is too pathetic for my taste , although second place. Even Vanheim didn’t get me out of my seat.
Other examples of the genre come to mind but somewhere, is it important? Well no, and that’s exactly the point I want to make. In God of War Ragnarok, there is endless debate on a possible “downgrade” or a promise that could not be fulfilled. On the one hand, because the game remains very beautiful 90% of the time, with an artistic direction once again irreproachable; Two, because Ragnarok contains enough qualities so we stop with this kind of “defects”. As for me – aside from the game – it’s the writing that always makes me want to see more. A nice snub to the old God of War, isn’t it?