Assassin’s Creed: Before Mirage and Valhalla, a revolution in its time, this is the reason!

Game News Assassin’s Creed: Before Mirage and Valhalla, a revolution in its time, this is the reason!

While the future of Assassin’s Creed looks more than loaded, at JV, we offer you a little blow in the rear view mirror. Finally, what makes the Ubisoft franchise cult? How was it a revolution in its time? All right, let’s go back to 2007.

From Prince to Assassin

In the early 2000s, at Ubisoft, Patrice Désilets envisioned the future of action-adventure on the PS3 | Xbox 360. At that time, the consoles, the first to show HD, arrived at studios around the world – and the man was a star of the famous French company. Because yes, he oversaw the development of Prince of Persia and The Sands of Time, a cult action-adventure game that helped build Ubisoft’s reputation (as well as a Splinter Cell). The title exceeded one million units, so who better to prepare for the future of the company?

From left to right: Prince of Persia The Sands of Time; Assassin’s Creed (2007)

Assassin's Creed: Before Mirage and Valhalla, a revolution in its time, this is the reason!Assassin's Creed: Before Mirage and Valhalla, a revolution in its time, this is the reason!

With the help of the author Corey May and Jade Raymond (now the leader of the PlayStation Haven team), the man will therefore bring Assassin’s Creed to life! In issue 29 of JV Le Mag, he told how Prince of Persia served as his basis, thanks to its “parkour” gameplay as well as its more or less historical nature, which led him to create the Animus and the his travel machine. of the ancestors. “Ubisoft loves the idea” can we read in the same article, “mainly because it can be done decreasing to infinity“. That is the case to say. Assassin’s Creed now thirteen main opus, 200 million copies sold, one of the ten most popular JV series.

Go back to explode better

Sure, Assassin’s Creed is a must, but above all, it is almost one of the founders of modern video games, at least from the seventh generation of the console. At that time, Patrice Désilets and his team were like scientists, trying to define the potential of the PS3 and Xbox 360. Consequently, some mechanics showed technical innovations, such as a denser crowd than before, which allowed the hero Altaïr to hide, to escape the enemies. We can also mention the impressive details brought to the four cities of the adventure (Acre, Masyaf, Damascus, Jerusalem) that made possible an ‘escalation race’ that will mark its time.

The first Assassin’s Creed was released in November 2007, and then, several games took advantage of the capabilities of the new machines as well… although names like Mass Effect, Call of Duty Modern Warfare, Uncharted, Bioshock shows! However, the latest series from Ubisoft is not free of flaws. The structure is repetitive, the fights are imprecise, the AI ​​needs to be checked. But it is impossible to remain insensitive to her beauty, her courage. “Assassin’s Creed isn’t perfect, he’s like a cute kid that we can’t blame if he puts jam on our white shirt” summarized Dinowan, a former journalist of JV, in his judgment at the time.

“Strange, epic, immersive, gripping, this first part of a new franchise has too many qualities and character for us to have the courage to punish it” – Assassin’s Creed JV trial

Ideas become references

Although this first episode was the subject of a frankly enthusiastic welcome, it was finally its sequel, Assassin’s Creed 2, released two years later, which would build on the Ubisoft license. In Metacritic, a famous aggregator of ratings that serves as a general opinion of the video game industry, this is the only chapter that exceeds 90/100 – thus winning the coveted Must-Play macaroon. Simply, in AC 2, everything is better: the rhythm, the game, not to mention the strange setting of Renaissance Italy, which brings the hero (Ezio Auditore) to meet Leonardo da Vinci.

“The structure of Assassin’s Creed is a bit repetitive, we’ve changed it a lot (in the sequel, editor’s note)” – Jean Guesdon, creative director of Ubisoft Montreal (via IGN)

Assassin’s Creed 3, which arrived in 2012 after two other appetizer-like parts, will also add its stone to the building (parkour in the trees, naval battles). We can repeat the exercise for all the other episodes of the series but its essence remains, in the end, for some. key points : parkour, the famous secret blade, the leap of faith, the phrase “nothing is true, everything is permitted”. It is also interesting to note that some of these elements – although important in the base – have been gradually erased, such as the current focus | past or the place of execution.

Build a model

Today – with hindsight – it is not much to say that the “Assassin’s Creed” model has influenced some products. Games like Horizon Zero Dawn or Ghost of Tsushima, for example, are easily compared to the Ubisoft license, while the famous eagle vision (which highlights important information) has almost become a standard in games. which mixes action-adventure: Tomb Raider (2013) or even The Witcher 3 uses this mechanism.

Assassin’s Creed Valhalla (2020)

Assassin's Creed: Before Mirage and Valhalla, a revolution in its time, this is the reason!Assassin's Creed: Before Mirage and Valhalla, a revolution in its time, this is the reason!Assassin's Creed: Before Mirage and Valhalla, a revolution in its time, this is the reason!

Going forward, the very “business model” of Assassin’s Creed, which is usually one release per year, certainly gives some ideas. But now, Ubisoft has mostly moved to support its main episodes, giving them regular content after release. Valhalla (2020), the latest major installment, is an example of this. And for the French company, it literally paid off. In February, the adventures of Eivor surpassed the billion dollars of the income generated. And with what the franchise has in store for the future, numbers like these aren’t about to stop.

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