Blizzard talks about skill trees, class-specific mechanics… – Diablo IV

Rod Fergusson and Joe Shely share more details about Diablo IV last week from IGN. This time, it’s the skill trees and class-specific mechanics that Blizzard explores in more detail. Find the most important information below.

Design specific classes and mechanics

  • Class-specific mechanics proved to be very attractive during design, especially in groups. The team wanted each class to shine in a different way, increasing the number of options and ways to customize your character.
  • The Necromancer’s Book of the Dead is a perfect example. It offers all types of Necromancer players a way to play the class, whether they want more minions, a powerful golem, or nothing, more like a shadow caster.
  • Adding depth without adding complexity is the primary goal of class mechanics. It’s designed to give players more ways to deepen the class, but not too much.

Skillful iterations of wood and design

  • The skill tree system has changed a lot over time. The current version is the fourth since Alpha.
  • Redesigns of the skill tree are possible based on player feedback over the years.
  • Providing opportunities and choices that many players don’t have is the main goal of Paragon’s skill tree and system. Players don’t have to wonder where to start when looking at these systems.
  • The characters of Diablo IV are customizable and unique, without being overly complicated. Blizzard doesn’t like it Diablo IV turned into a game where players have to visit a site and learn to build others because building their own is too complicated.
  • The fact that players can theorize their own builds is very important to the team.
  • as Diablo II, Diablo IV there is a lot of character development.

Specialist in construction

  • Players can spend gold to respect their skill tree per point. At first, respec is not very expensive, but as your build progresses, respect at each point becomes more expensive, but still within reach, especially at high levels of character development.
  • The fact that some abilities can appear as item modifiers adds an extra way to test abilities that you can’t pick from the skill tree.
  • The construction of Diablo III defined by items and fixed bonuses. on Diablo IVcharacter development is more directly tied to the character through the skill tree system.
  • However, this also means that quickly trying a brand new build of your current character can be problematic due to respect costs. The higher your level in it and your build, the more you should be involved in it.

Design philosophy

  • Players are asking for more options and depth. The developers wanted to be sure to satisfy this aspect of customization while making the system accessible to new players with clear progression through skill trees.
  • There should be enough customization so that each build is unique, without feeling like you have to look at a guide and let other people decide for you.
  • The development of the skill tree of Diablo IV similar to Diablo II. There is a legacy of spells in spells, with skills that gain synergies through other points. However, it is less linear than that Diablo II.

Current version of the skill tree

  • A search feature allows you to highlight certain points in the tree to help you find connections for your build, such as points that benefit from Bleeding.

  • You can spend points starting a skill or passive in each area.
  • After spending this point, you can immediately proceed to the next connected to it.
  • Spending a certain number of points on the skill tree will unlock the next area.

Respects

  • You can respect every point or return all points directly for gold.

  • The cost of respect increases with your level so your choices matter.
  • Your construction should be inherent in your character, which makes you attached to it.
  • This permanence and consistency should encourage you to create a new character of the same class if you want to play a different build.
  • Experimentation is encouraged at low levels by having low respec costs.

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