Game News Wo Long Fallen Dynasty: More than Nioh with a mustache? Answer the interview!
After Ninja Gaiden, two Nioh and more recently Stranger of Paradise Final Fantasy Origin, Team Ninja returns with Wo Long Fallen Dynasty, a new action role-playing game in the vein of Soulmate. On the sidelines of our preview, we had a long discussion with the two producers of the project. So, real change for the Japanese studio? Our answers.
Now, we can say that Team Ninja has its work cut out for it. After the arrival of Stranger of Paradise Final Fantasy Origin – in March 2022 – the Japanese team is about to release Wo Long Fallen Dynasty, a new Soul-like action-RPG scheduled for early next year. As if that wasn’t enough, the studio revealed in the recent State of Play another project, Rise of the Ronin. An exclusive PS5 console that should reach us in 2024! So yeah, it’s not for now, and for now, Wo Long is the star of the team. To find out more about the latter, we spoke to Fumihiko Yasuda | Masaaki Yamagiwa, game producers who worked on Nioh and Bloodborne. As a reminder, Wo Long Fallen Dynasty will drop on PC, PS4, PS5, Xbox Series | One more “one day” on Game Pass.
Wo Long, “our next big step”
So, what exactly is Wo Long? “After Nioh, this is our next big step” the producers of the software answered us frankly. “It’s a similar type of game – action-RPG – (…) but with full of differences which we want to emphasize. For example, we focus here on the story of the Three Kingdoms, in China. Another important difference, compared to the Nioh series, is that the concept is not ‘samurai action’ but ‘Chinese martial arts’. Our goal is really to bring this fighting style and its fluid action to life. “
And the least we can say is that Team Ninja seems to have hit the bullseye. As part of our preview, we were able to test Wo Long for several hours and came out completely overcome through the atmosphere, in part, but mainly through the combat system. Here, there is no stamina bar (unlike other games of the genre) but a gauge that gradually increases as you use special strikes, block attacks and dodge. Of course, if the scale in question reaches its maximum, you are defenseless. So, knowing that the time to save your skin is less tolerable than before and that putting out a blow will reduce this famous index, Wo Long quickly pushes to go to the fight, raising the guard, waiting to repel the opponent’s attack, to create the opportunity. to attack. A remedy to use.
“(With Wo Long, editor’s note) we don’t want to make a game where you attack and run away, you attack and run away… We want you to be close to the enemy you’re facing! Right under his nose, to avoid blows (…) to move. We also want to make sure that it all carries the image and elements of Chinese martial arts, which is important to us. – Fumihiko Yasuda and Masaaki Yamagiwa, producers of Wo Long (Team Ninja)
An adventure as tough as ever
During our preview, Wo Long’s combat system seemed fresh and relatively new. Sure, the action rounds keep us “absorbed” to use the words of Team Ninja. We had fun, but there were also many beatings. The gameplay requires a lot of learning, especially mixed with the challenge offered, always full body (the final version is slightly modified at this point). “Right now, we don’t have anything there is no plan to add an easy way” note the producers of Wo Long. “We really want players to feel satisfaction when they overcome the hardest obstacles. This is something that is very important for the game and for the genre in general”. Yes, you have been warned.
We can’t help but ask the question because, recently, demanding action titles (Sifu, Steelrising) have proven that an easy way can be compatible with this kind of experience. However, Wo Long is betting on a small twist that will affect our relationship with difficulty. The hero has a The moral level – influencing its strength – which will improve as battles are won. Basically, the longer you stay undefeated, the better luck you’ll have against more enemies. We won’t go into details (see our overview) but it is possible to block his Morale Level even if you pass the weapon to the left. In other words, in the long term, it is possible to expand a non-negligible power gap against opponents. “It’s a good way to handle adversity” by Fumihiko Yasuda | Masaaki Yamagiwa.
Expand the Nioh license gap
Whether it’s the setting, the battle system, the Morale Level, Team Ninja seems to be doing everything possible to give Wo Long its own identity. That’s not all. Another point that caught our attention during the demo was level design, more open than Nioh although it meets the specifications of the genre (meandering paths and shortcuts to unlock). It is possible to jump or climb some walls. Exploration just got more exciting!
“Since we are focusing on Chinese martial arts, we think that jumping is important. It fits like a glove in the fight, in the theme of the game (…) We also feel that it makes the experience more natural, which have the ability to jump or jump in an attack. You have more possibilities” – Fumihiko Yasuda and Masaaki Yamagiwa, producers of Wo Long (Team Ninja)
In fact, Team Ninja determined that Wo Long is not an open world game – unlike Rise of the Ronin – and that like Nioh, the software structure will opt for a search system from the map of world. So we can expect a life as intense as Nioh 2 (about 50 hours). As you can understand, Wo Long seems to be offering a fresh and strong experience. As for the release date, we have no new information to give you. As a reminder, the title is scheduled for early 2023 on PC, PS4, PS5, Xbox Series | In a