News hardware Xbox resolves Play to Earn (P2E) and Metaverse issues
Since the appearance of concepts like metaverse or Play to Earn (play to win) many companies from many sectors have already made arrangements for web3. In the gaming industry, the subject is very thorny … After steam, Epic Games or even Ubisoft, it is up to the Xbox console giant to issue an opinion on these innovations.
In fact, the 3D virtual world project dear to Mark Zuckerberg’s eyes is the subject of much debate. After the boss of Ethereum and the Twitter sphere and others, the subject of the metaverse is also interested in Xbox.
Phil Spencer, head of Xbox Game Studios, recently announced his vision of things about the famous metaverse. According to him, although the concept remains misunderstood by some players, the metaverse has existed for a long time, especially in the form of a massively multiplayer license like World Of Warcraft.
“My take on Metaverse is that gamers have been in it for 30 years. When you play games like World of Warcraft, Roblox … everything is in a shared world,” said Phil Spencer.
The metaverse defined primarily as a social virtual space in 3D, World of Warcraft has effectively ticked many metaverse boxes since 2004. Through the possibilities of social interactions and its exclusive economy, the Wow found a real community where the virtual world of 3D has become almost felt. Because of this, Phil Spencer considers World Of Warcraft a metaverse pioneer and possibly even the first Play to Earn game.
Xbox boss cautious about play to earn (P2E)
By taking advantage of the blockchain (technology behind cryptomonaies) to experiment with new gaming experiences, play-to-earn (play to win) is a new form of gaming that has the possibility to be established itself in the video game sector in the long term. . Concretely, these games boosted by cryptocurrencies and NFTs allow players to get real winnings in exchange for their time and their performance in the game.
In gaming, these innovations linked to the blockchain do not only have followers, as evidenced by the recent position taken by the Xbox boss. Although Phil Spencer is enthusiastic about the idea of the metaverse, this one is not so much for Play to Earn.
“Playing to win, in particular, is something I watch. It creates a work force among the players, which is monetized by some players. said Phil Spencer of Bloomberg.
A position that echoes his first cautious intervention regarding NFTs in video games:
“What I would say now about NFTs, on balance, is that I think there’s a lot of speculation and experimentation going on, and some of the creations I’m seeing now seem more focused on exploitation than fun.”
For him, video games should remain a space of entertainment and not a way to work at home by taking advantage of any license – a legitimate position, even if we look closely, part in the video game industry has become the subject of a kind of concept. for several years, before the arrival of the game to get a concept.
As an example, games like World of Warcraft, Counter Strike and others have created an economy similar to the gameplay. Whether selling virtual currency or skins, many companies have created a tangible financial model by exploiting these licenses.
For this reason, one can legitimately wonder if the addition of blockchain technology to some games could provide a more secure framework for shared economies. If the rewards received are yours and can be redeemed for money, especially thanks to the NFT technology, as the digital owner, you can keep these “usables” outside the game and sell them if you want . Epic Games or even Ubisoft seem to have left room for this game model in the future.