“Osmo”, educational games on tablets to help children develop and introduce them to coding

On the contrary, during the summer holidays, many parents try to prevent their children from the screens, but this can be an ideal way for them to learn new activities or to revise some fundamentals of school that are not fully mastered. . This is the bet made by Osmo, a range of educational games on tablets, aimed at an audience from 3 to 12 years old.

These learning packs – which require you to have an iPad – have a sensor to detect the given pieces of the game. If the sensor is placed on the iPad, the applications corresponding to each activity have been downloaded and the tablet is placed on a table, the child can, according to the suggested exercises, move the letters, numbers and shapes to complete the suggested exercises, depending on the level of their school.

Osmo’s interface is like the dashboard of a spaceship: then you choose the type of game and the level of difficulty adapted to the age of the child. One of Osmo’s strengths lies in its playful operation. The child does not directly manipulate the screen but the pieces provided in each game: numbers, letters, “tangram” puzzle… For the latter, it is a question of copying a figure using geometric forms. The sensor then detects the various tokens deposited in the playing area (a virtual square located in front of the screen and limited by the reflector). 500 different puzzles – more or less raised – are proposed to assemble the pieces of wood. Each successful silhouette opens up the next level and thus develops the child’s sense of observation and spatial cues.

Like “big” video games, small rewards are unlocked as you progress, inviting you to continue and return to an activity. The universes corresponding to each activity are simple and colorful and the navigation is intuitive enough not to ask parents (too much). For example, for Numbers, the math game, the child walks in a marine world. He can practice counting, adding, subtracting and multiplying. Success in math exercises allows getting new boats, and at the same time the child learns more about fish. He collected cards that summarized the characteristics of each species.

The game words allows you to guess and spell hidden words. He presents himself as a “hanger”, the child must find the missing letters of the word represented by an image. It is possible to play it for both, thanks to the many blue and red letters, and find words in languages ​​other than French. other activities, A masterpiece, which consists of copying an image on a sheet placed in front of the screen. Thanks to the reflector, the lines and curves drawn by the child are visible on the screen, which makes it possible to work on the coordination of hands and eyes and to titillate creativity.

Letters, numbers and tree shapes allow children to perform manipulations recognized by the Osmo sensor attached to the tablet.  (AD)

Available separately from the starter set geniusthe set Coding also worth a detour. Its originality consists in transforming the tablet into a first computer coding experience and making it accessible to children. Many themes allow the child to have fun while learning to code: a game to create musical rhythms, another to learn about programming and develop his logic thanks to a beautiful that monster will guide the small steps step by step. Finally, it is also possible to play for two with puzzles to solve to advance the first method.

Other packages are available to continue the Osmo experience, which is intended to be playful and fun, halfway between the classic holiday notebook and the video game. Although expensive (it costs 120 euros for the Genius box of five games, the reflector, the parts and the storage boxes, and another 100 euros for the kit Coding) and restrictions in terms of hardware (games are only available on Apple iPads, not on Android tablets), the discovery of these activities offers a gateway as innovative as it is interesting in many fields of learning for those children from 3 to 11 years old. .

Osmo Genius and Osmo Coding, my first kitfrom 3 years old, recommended price 120 and 100 euros.

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