Test Toy Disneyland Spider-Man WEB Adventure

Is trying an attraction like trying a video game irrational? Maybe, but what if the attraction is actually a video game? Spider-Man WEB Adventure is a new attraction that opened in the Marvel Avengers Campus, the new land of Walt Disney Studios Park in Disneyland Paris. In form, it is an attraction with its queue, pre-show and security barriers. Basically, it’s a real video game, and it’s really good.

In a former car assembly plant that belonged to Tony Stark’s father, Peter Parker installed his little geek dream. Its research center hosts a brigade of young researchers, WEB The story is presented by Tom Holland himself in an effective preshow‘ where the car we were going to ride was revealed to us. But too soon, everything went wrong.

His latest invention, the spider-bot, is endlessly duplicated and tiny robotic spiders wreak havoc. Spider-Man comes to the rescue but, alone, he finds himself in trouble. So your help is needed!

Disneyland Paris: our test of Spider-Man WEB Adventure, the interactive attraction of Avengers Campus

Spider-Man has powers

The recruits boarded a spacious and comfortable vehicle for the four-minute journey. It falls short by genre standards, like Phantasialand’s Maus au Chocolat. Some discrete but successful physical sets serve as transitions, however most of the attraction takes place in front of the big screens that monopolize our entire field of vision. Small robot spiders are running wild there and the game consists of swinging them from the web by moving your arms. Four scenes follow each other until the final boss.

During your first game, the guest will probably tire himself out by swinging his arms. The responsiveness and accuracy of the system is surprising: the screens maintain a constant 60FPS despite the large number of elements on the screen. If the recruit wants to focus on a target, he will succeed; if he wants to have a quick move to send more webs, he can do it.

Four players work together on each screen, so it can be eight arms swinging projectiles at full speed. If we add to that the many enemies, the decoration interaction and the explosions, the result is rough and it is sometimes difficult to navigate.‘Though we do not resent our happiness, the effect we have on the presented environment is exhilarating.

Disneyland Paris: our test of Spider-Man WEB Adventure, the interactive attraction of Avengers Campus

Be the best of the Avengers

A point is awarded individually and to the team, with appropriate congratulations if you are the champions of the previous hour, or better. After many games, we know the gameplay depth which gives full meaning to the scoring. Some enemies with an aura will explode on impact, possibly making for great combos. You can pick up decorative elements, with a precise movement, and throw them back at the enemies.

The game is that is more technical than it looks, with different strategies to increase the score. Spider-Man’s voice tries to give you advice on what to aim for, but is muted by the many sound effects.

Of course, to discover these subtleties and practice, you need to have the motivation needed to revive the queue, which can be long given the limited flow of the attraction. Note that a paid skip-the-line will soon be available, of course…

And since we are talking about “DLC”, the experience can be completed with a bracelet, the WEB Power Band, which costs 40 €. This bracelet allows you to launch three webs at once. And for 30 € more, this bracelet can be customized with the colors of your favorite hero. It is expensive, but the object can also be used outside the attraction: depending on its customization, it has many light and sound effects that will delight children.

Disneyland Paris: our test of Spider-Man WEB Adventure, the interactive attraction of Avengers CampusDisneyland Paris: our test of Spider-Man WEB Adventure, the interactive attraction of Avengers Campus


Strong points

  • The experience, fun and breath taking
  • The interaction is more advanced than it seems
  • The technique, to the point
  • The story, effective in the presence of Tom Holland
  • The point system

Weak points

  • The many video and audio elements make reading confusing
  • The flow of the attraction, which raises the fear of the long queue
  • Four minutes is short

Spider-Man WEB Adventure is an effective attraction with surprising technology. The experience is impressive, technical and fun. Each round only gives you four short minutes, but these minutes can be intense. Such a game can easily become too much for your console, but within an immersive experience with a successful queue and preshow, it is an effective staple of your visit.

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