The Last of Us Part 1 PS5: gameplay, new features, 4K / 60 fps, 5 important information on the remake!

Game News The Last of Us Part 1 PS5: gameplay, new features, 4K / 60 fps, 5 important information on the remake!

As a kind of response to The Last of Us Part 1 leaks, PlayStation has just released a ten-minute video of the infamous remake, which is set to reimagine the original adventure of Ellie and Joel. The opportunity to discover many new images as well as new details, from the mouth of Naughty Dog. How much are the graphics upgraded, what about the game? Here’s our five-point summary with interview quotes!

Find above, in auto-play, the 10min presentation video of The Last of Us Part 1.

Since its announcement at last Summer Game Fest in June, The Last of Us Part 1 has sparked excitement is a misunderstanding. On the one hand, the first pictures show a clear technical difference with particular attention to facial expressions and sets. On the other hand, many doubt the interest of such a project – the first The Last of Us is less than ten years old and already has a remaster on PS4 – especially sold at a high price of 80 €, in the image of any other. PS5 and Xbox Series generation blockbusters. To make matters worse, recent leaks have sparked fears of gameplay, dubbed “rebuiltby Naughty Dog on Twitter, logically follows the same philosophy as the overall remake. For the studio and PlayStation, it’s now or never to speak and give more information on The Last of Us Part 1. And that’s exactly what happened on the night of the 21st to July 22, 2022.

“After the flashbacks in The Last of Us Part 2 (…) we had this idea to make The Last of Us as good, if not better than the second episode, a game where we pushed the limits (. ..) gameplay , graphics” – Neil Druckmann, Co-Chair Naughty Dog


The game of The Last of Us Part 1

Like The Last of Us Part 2?

As this is the most questionable point at the moment, let’s start with one of them: the game. First of all, during the ten-minute presentation of The Last of Us Part 1, it just happened no mention of dodging or being able to go prone, two things introduced in The Last of Us Part 2. Obviously: so that players can’t hide under cars either, again like in the second episode. Similarly, there is no information to report on a possible overhaul of the level design and exploration for the adventure zones, which will be more open in the 2020 section. However, we can note the arrival of workbenches in The Last of Us Part 1, useful. for upgrading weapons and changing their appearance. Above all, Naughty Dog emphasizes the details that strengthen the immersion and credibility of the battles in this remake.

“(The End of Us Part 1 is) no different but better (…) So this is the definitive way to play the 1st game” – Neil Druckmann, Co-Chair Naughty Dog

Significant progress

The most important point is the artificial intelligence of the enemies taken from The Last of Us Part 2. “Our AI technology has improved a lot (compared to the first part)” confirmed here by Mathew Gallant, director of project. That’s why Neil Druckmann, co-president of Naughty Dog, explained that the way “enemies talk to each other, chase you, and skip you” creates battles and moments when the player takes backhand opponents “more rewarding”. The group generally refers to a “more sophisticated” artificial intelligence machine. As a reminder, The Last of Us Part 2 already excelled in this area.

The Last of Us Part 1 PS5: gameplay, new features, 4K / 60 fps, 5 important information on the remake!

Additionally, note that this better understanding and approach to the environment through NPCs (non-player characters) also applies to your allies. For example, Ellie, when playing Joel, or the protagonists Sam and Henry now benefit more believable movements when the bad guys are about to find them. They are even able to anticipate danger in order to position themselves accordingly. Good news to avoid strange moments, when a friend passes under the beard and nose of a guard without being seen. In general, the animation of movements is the subject of more thorough care, with “motion matching”. Basically, the engine chooses the most realistic movements for your avatar based on the paths entered into the controller.

Photo mode, permadeath, outfits to unlock:

The icing on the cake, The Last of Us Part 1 will welcome new features requested by fans, such as permadeath mode (permanent death of your character) a speedrun mode as well as many new outfits that can be opened. We also noticed the arrival of a photo mode, at first glance similar to The Last of Us Part 2, and what will show the original filters on the screen.


Improvements thanks to PS5

One point on the technical side

We continue with the improvements obtained thanks to the PlayStation 5 and therefore – first of all – the graphics. Since the first trailer and especially a comparative Amazing when it comes to Tess’s character, one thing is for sure: the expressions and animations of The Last of Us Part 1 will be at least as convincing as The Last of Us Part 2, if not more. During the ten-minute presentation, Neil Druckmann recalled his desire closer to the “original vision” of the project and to break free from the technological constraints imposed by the PS3 at the time. At this point, the video reveals another comparison, where the original performance of Sam and Henry and the PS5 remake rub shoulders. The result has no appeal: it screams realistic.

“Facial animations are more believable (in The Last of Us Part 1, editor’s note). All the nuances, all the little reactions: look, subtle or long, closer to the original performances “- Shaun Escayg, Creative Director Naughty Dog

Another advantage of this power gain, Naughty Dog can save the same 3D models regardless of the scene, which makes it possible to introduce “seamless” transitions between game phases and cutscenes. An important detail for Shaun Escayg, creative director of The Last of Us Part 1, to keep the player “always in the world” of the license. A world that, according to Neil Druckmann, represents “a large part” of identity as a whole. In this regard, Shaun Escayg talks about a completely overhauled art direction with a translation as well as a level of detail that has been revised upwards. Notice the arrival of partially destructible sets, with bullets that tear through concrete, items placed on the right and left.

4K / 60 fps and PS5, what about graphics modes?

In the PlayStation Blog, we learn that the remake of The Last of Us has the right to two graphics modes: native 4K / 30 frames per second, one of dynamic 4K and 60 fps.

The advantages of DualSense

Inevitably, like every PlayStation game, The Last of Us Part 1 has the right to insert it with DualSense, the famous PS5 controller. “All weapons in the remake have different resistance when firing with adaptive triggers” said Matthew Gallant. The director of course mentioned the arrow, a great specialty of the Sony controller, but also extended to the shotgun: “When you shoot it, you have a haptic vibration during the shot but also with the pump”. In addition to battles, haptic feedback – vibrations on the surface of the controller – occurs in more subtle moments, when a hero touches something. Finally, we will note the use of 3D Audio, to find an enemy with only sound.


Lots of work on accessibility

Finally we conclude with an addition that is not related at all but very important: the accessibility. The Last of Us Part 2 has already done wonders in this area, which allows for example to customize the buttons of the controller at will or to identify, to use color filters, tin -aw very nature of the enemies. A work that continues on the path of The Last of Us Part 1. In the PlayStation Blog, we read that the remake will mark more than sixty accessibility options including one to our knowledge that has not been published: full audio description support. “Each option (of this type, editor’s note) that we add is a barrier removed for someone” sums up Matthew Gallant. Let’s just salute the effort.

Learn more about the universe of The Last of Us

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